+Works with DOS Games, DOS-Games, and Games for Windows
+Automatically downloads a current playlists from a socket
+Automatically playlists with window for VST instruments
+Automatically updates the playlist if it is missing any track
+Automatically removes tracks that are removed from a playlist
+Automatically generates a window for VST instruments and/or utilities
+Automatically selects, activates and deactivates instruments and utilities
+Automatically matches the samples to the game mood
+Automatically remove invalid instruments and utilities from playlists
+Automatically adds new tracks to the playlist if it is missing
+Automatically renames the playlist in the window if it is empty
+Automatically sets the mixer to the loudest track if the games are muted
+Automatically removes the noisy parts of a track if it is too quiet
+Automatically sets the active instruments and utilities with the best sound quality
+Automatically sets the track to the highest level if it is muted
+Automatically sets the track to the highest level if the game is muted
+Automatically sets the playlists volume to the track volume
+Automatically switches to the volume mixer if the game is muted
+Automatically sets the volume of all samples to the current game volume
+Automatically enables and disables the mixer with the currently played track
+Automatically unmutes the game if it is muted
+Automatically removes the song from the playlist if the volume is too low
+Automatically tracks the song if it is finished
+Automatically generates a window for VST instruments and/or utilities
+Automatically plays a playlist with a window for VST instruments and/or utilities
+Automatically collects a list of instruments and utilities which is automatically displayed
+Automatically collects a list of VST instruments and utilities which is automatically displayed
+Automatically checks if an instrument is able to play, if it has sample sounds, and if it is enabled
+Automatically generates a window for VST instruments and/or utilities
+Automatically checks if an instrument is able to play, if it has sample sounds, and if it is enabled
+Automatically checks if an instrument is able to play, if it has sample sounds, and if it is enabled
+Automatically generates a window for VST instruments and/or utilities
+Automatically checks if an instrument is able to play, if it has sample sounds, and if it is enabled
+ 70238732e0
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It can be used to calculate and evaluate the track-velocities from measured GPS-data.
First of all the data (trackpoints) have to be read from your GPS, transferred to your computer, and saved as gpx-file. The trackpoints can be downloaded from the GPS directly using GPSResults (only for Garmin Geko 201, Foretrex 101 oder Foretrex 201: File – Download Trackpoints from GPS.: select COM-Port, press Read Trackpoints and finally save as gpx-file).
For the Garmin eTrex Legend C with USB interface there is also the option USB for a much faster download of the trackpoints directly via the USB-port. Don�t use this option if you use an USB-serial-adaptor!
However, you must keep in mind that this program is not meant to be used in any contests or competitions.
Requirements:
■ Memory (RAM): 512MB or more
■ Display: XGA (1024×768) minimum, better SXGA (1280×1024) or more
Limitations:
■ 30 days trial
More information about how to use
GPSResults
Keymacro uses many other functions and macros to speed up the calculation of the track-velocities.
Most of these functions can be used without any limitations.
About the Main function “Calculate Track-Velocity (with Macros)”
==============================
It will not only calculate track-velocities, but also will save the results to a file.
It uses many macros, so this function can be used without any limitations.
You can select different units to determine how big the roadcharts should be.
You can also select different road types, and you can export a route as a KML file.
The default units are m/s, meters, feet, and meters.
Select different units by clicking on one of the list boxes at the top.
The Save options are: Export Routes as KML – (for Android devices only), or Print Routes.
It also has different graphic settings: export path, graph settings, text settings, and display fonts.
You can also determine which roads should be considered as possible start/end points in the route.
You can select the amount of additional roadpoints for each road, and you can also define the roadwidth.
You can also select the maximum amount of segments in
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