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■ You can create applications from your code by clicking on a single screen.
■ You can create an application by connecting two or more screens.
■ You can create an application by connecting an existing screen with a single screen that will extend the application.
■ You can use the existing screen widgets and create your own.
■ You can create menu bars, buttons, and other widgets.
■ You can connect screens with each other using screen widgets.
■ You can connect screens by drag and drop widgets.
■ You can easily write and edit your screen widgets.
■ You can click anywhere on the screen to start the application.
■ You can freely click any parts of the screen to change the view or behavior of the application.
■ You can drag widgets from the screen or drag and drop them between screens.
■ You can double click a widget to create a new instance of that widget on the same screen.
■ You can right click on any widget to add attributes.
■ You can copy widgets to a clipboard or create a new widget by using a widget creator.
■ You can group widgets into tabs or tabs into group boxes.
■ You can have a menu bar or a menu.
■ You can easily preview your screens.
■ You can simulate your application, which gives a clear view of how the application works.
■ You can export an entire screen as a JPG, GIF, PNG, or a ZIP.
■ You can save the screen design as a PDF or an EPS.
■ You can also export the user interface as a JPG or a ZIP file.
■ You can export the whole user interface to a PDF document.
■ You can export one or more screens to a JPG, GIF, PNG, or a ZIP.
■ You can preview any screen in the application in a little window.
■ You can choose whether to print the entire screen, or a screen by clicking on the appropriate button on the print dialog.
■ You can easily create and edit user interface descriptions with Lucid Edit.
■ You can easily export the user interface to a PDF file.
■ You can easily export the entire user interface to a RTF file.
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* : “reset” keyword list.
* : reset to the start of each keyword
: “/” runs a regular expression against the input and returns the text contained in the string delimited by the expression
* : remove text from the input
– : remove a single match from the input
# : remove a block of text from the input
. : remove all matches from the input
+ : ignore all text following the previous keyword
If your favourite synth is looking for a companion VST plugin, you might want to check out Bug-Fi by Alexei Zagoruyko.Q:

How to execute method after completing job

I want to execute below method after complete execution of another method. Is it possible to do that?
ExecutorService executor = Executors.newFixedThreadPool(2);
for (Artifact artifact : artifacts) {
executor.submit(() -> {
try {
return processArtifact(artifact);
} catch (Exception ex) {
LOG.error(“error happened when process artifact”, ex);
executor.awaitTermination(30, TimeUnit.SECONDS);


One way is to have an outer